Though this doesn't factor in labor, since you still need a worker to process the flour into bread. thus need to ship 1/3 as much flour then bread. While common sense and most people will tell you that it is better to trade say wheat flour instead of bread itself. Works great to easily get bonuses without wasting labor in smaller districts. So I will tend to create 1 large warehouse in a district to hold all items the district doesn't make but receives. Set each district with a "high" as maximum and traders won't go over it. With trading, it is VERY easy to control inventory using the district limits. Since it is easy to over produce and clog up warehouses. Though this really only applies if you PRODUCE that item in the district. TIP: General suggestion on warehouses is to dedicate each to a single item. To your specific question, while it may be annoying, chaining your shipping is going to work better for you. So you generally would be better off with less traders and more haulers per district. Seems like haulers/traders have the same carry buff, but having haulers is more flexible in your district since they can do all hauling. If the poster is right and you have enough haulers, warehouses might not be needed. I tend to create small warehouses next to the post so if the trader doesn't have far to get supplies to deliver. ![]() The poster above says haulers will fill distro posts, which I haven't specifically looked for or noticed. So keeping routes as short as possible for those 2 things means more throughput. Allows for many "trips" in a day.ĭistro Post workers only do 2 things: They fill the distro post and deliver from distro post to receiving posts. I have not had issues with placing dedicated distro centers on the boarder, and the receiving posts as close as possible. After that you need to select the resources that you need to send and the route will be created and resources will be transported.As mentioned, traders don't have a limit, but in practice they do since longer the trip = less trips in a day. Then under Routes, you need to click on add a new route and select the drop-off point of other districts. Once you have constructed the distribution post and drop-off point in both the district, you need to select the distribution post of the district from where the resources will be loaded. To generate science you need to construct an Inventor. ![]() You need to unlock these buildings using science. To transport resources between two districts you need to construct “Distribution Post” and “Drop Off Point” in both of your districts. ![]() If you try to construct a building far from your district you will get a warning as “This construction site is too far from builders! Build more paths or a new district”. After that gate, you need to place a “District Center”.Īll the buildings mentioned above can be found under the paths and structure icon. You can make a new district by creating a pathway from the main district and then place a “District Gate”. You will also need to transport resources such as water to different districts because every district won’t be near a river. Timberborn How To Create New DistrictĪ new district will be required to salvage scrap metals from the ruins. Below you will find how to create a new district & distribute resources among them. Then you can use those resources to transport back it to the main city to construct new buildings. You will need to create new districts in this game to get various kinds of resources. Timberborn is a building survival strategy game developed by Mechanistry.
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